It’s a numbers game, where your hits, misses, damage, initiative and so on are elegantly displayed.ĭ&D rules supply info, and though I went through the game with a monk who focuses on melee (with a few spell back-ups), I’d like to free Neverwinter a second time with a spell-caster, as it seems to require just a little more experience to survive right out the door. Neverwinter Nights follows the D&D 3rd Edition rules where it counts (and casts them aside in favor of better game balance when it doesn’t), with all the engineering issues of initiative rolls and swipes to hit, spell-effect chances, saving throws, and the impact of feats buzzing away as floating chunks of text. And it wends a tale of torment, salvation, and betrayal surpassed only in Baldur’s Gate II. It’s a visual feast of effects that pushes it beyond Dungeon Siege’s mesmerizing intensity. It’s as replayable as Diablo II, with a vast treasure chest of equipment. Without getting into the minutiae of its inspirations and brethren in this genre, let’s just say that for the pure game-minded, NWN sits right in the middle (and arguably atop) the triumvirate of RPG splendor consisting of BioWare’s own Baldur’s Gate II, Gas Powered Games’ stunning Dungeon Siege, and Blizzard’s monumental Diablo II. Neverwinter Nights pulls off a masterstroke of balance. From the makers of Baldur’s Gate you couldn’t expect anything less. While the quality of items, weapons, and armor continued to dazzle deep into this marathon, the plot takes a first-row seat as well. Unlike many RPGs of its ilk, progression isn’t about getting that extra experience level. Central to its pull is a storyline as persuasive as any you’ll encountered in a fantasy roleplaying game. Neverwinter Nights is a huge, gripping RPG. Take your time and comb through this massive RPG.
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